using System.Collections.Generic;
using UnityEngine;

namespace Gameplay.PVE.Config
{
    /*public struct RpgStageConfig//阶段
    {
        public int stageId;
        public List<RpgObstacleConfig> obstacles;

        public List<Vector3> playerBirthPositions;
        public List<Vector3> enemyBirthPositions;
    }

    public struct RpgObstacleBasic
    {
        public int id;
        public Vector3 size;//寻路阻挡点
    }
    
    public struct RpgObstacleConfig
    {
        public int id;
        public Vector3 position;
        public Vector3 rotation;
        public Vector3 scale;
        public RpgObstacleBasic basic;
        public Vector3 hidePoint;
    }

    public struct RpgLevelConfig//关卡
    {
        public int levelId;
        public List<RpgStageConfig> stages;
    }*/
}